Driving Mass Downloads.
Built by an Olympian.
Forged for drone pilots.
A 10-year story of mastery before a single line of code. The same discipline that put Hector on two Olympic teams now shapes Myoka's design philosophy: realism without compromise, progression that teaches, and a refusal to ship anything less than world-class.
Building Myoka FPV since December 2023
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Beijing Olympics 110m Hurdles · Team Puerto Rico
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London Olympics 110m Hurdles · Team Puerto Rico
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Hurdle Magazine Coaching education brand · 7,000+ coaches since 2016
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Solo Unreal Engine 5 Developer Full-stack design, code, art, audio, marketing
"I know first-hand how frustrating it is to crash your first drone, break it, and have no idea how to fix it. That's exactly why I'm building Myoka."
Two Olympic Games as a 110m hurdler taught Hector the only thing that matters in pursuit of "impossible" goals: obsessive iteration over a long horizon. That same mentality powers Myoka — a project that fuses Gran Turismo's licensing system, Star Citizen's realism, and Final Fantasy's RPG depth into a single FPV simulator.
Solo development isn't a constraint here — it's creative integrity. Every system in Myoka, from the BetaFlight-integrated physics to the drone build mechanics to the in-game economy, ships with a single coherent vision behind it. No committee. No compromise.
A $54B drone market
controlled by one company.
DJI built a global empire on consumer drones — and just got locked out of the U.S. The market is wide open for the first time in a decade, and pilots have nowhere to learn the skills the new generation of drones will demand.
In December 2025, the FCC banned the import, marketing, and sale of new DJI and Autel Robotics drone models in the U.S. — the largest disruption to consumer drones in a decade. 80% of U.S. pilots fly DJI. Their next drone won't be a DJI. They'll need to learn FPV — and they have nowhere to learn it.
Myoka is the flight school
for the next generation of pilots.
Existing FPV simulators (Liftoff, Velocidrone, Uncrashed, DRL Sim) are physics tools for pilots who already know how to fly. They have no progression, no narrative, no economy, no education path. Myoka is the first FPV simulator built as an RPG that teaches — every license, every drone build, every gig is designed to produce a pilot whose skills transfer directly to a real quadcopter.
Throttle/yaw/pitch/roll mastery transfers 1:1 from sim to physical drone. BetaFlight integration ensures the muscle memory is correct.
Frame, motor, ESC, FC, VTX, camera selection. Players learn what each component does — before spending $600 on hardware.
Orbit, follow, reveal, and dolly shots taught through gigs. Pilots ship portfolio work before they buy their first real drone.
Free to play.
Three revenue streams.
Myoka is free — every player gets full single-player flight access on download. The business model layers on top: a Star Citizen-style virtual hangar, brand-licensed drones, and a first-of-its-kind replica-Earth advertising platform where real brands buy real spots in a city pilots can fly through, around, and into.
Load a level, pick a drone, fly. The on-ramp every FPV pilot wants — competitive with Liftoff, Velocidrone, Uncrashed. Zero cost, zero friction. The funnel.
In multiplayer, pilots buy fully replicated drones from real-world FPV brands — 50+ models at launch. Fly the exact build before you spend $600 on hardware.
A monthly-rotating ad inventory in a 1:1 replica city. Real brands buy real spots — billboards, storefronts, building wraps — that pilots interact with, not glance at.
At 5% concurrent-active (industry benchmark for successful F2P titles), 1M downloads sustains 50K live pilots moving through the city at all times. That's the audience real brands buy.
In-game ads are a category no one has built yet.
Brands have been buying billboards on highways for 100 years. They pay $2,000–$8,000/month for a single mid-sized city placement that drivers see for 5 to 7 seconds — passive, forgotten, unmeasurable. Myoka is a 1:1 replica of a real city. When a pilot flies through it, they don't pass a billboard at 60 mph. They orbit it. Land on it. Fly under it. Use it as a navigation landmark. The dwell time on a Myoka brand placement isn't 5 seconds — it's the entire flight session.
- Cost$2K–$8K / month
- Dwell Time5–7 seconds, passive
- EngagementGlance at 60 mph
- MeasurementEstimated impressions
- InventoryFixed, finite
- CostComparable pricing
- Dwell TimeEntire flight session
- EngagementOrbit, land, fly through
- MeasurementExact play data
- InventoryMonthly rotation, scaling
The product is real.
The operator has already done this.
Live demo on Steam. 100+ beta pilots already flying. 15+ levels in production. And a founder who has already sold half a million dollars in performance-marketed digital products — running the exact playbook Myoka's growth strategy depends on.
Digital Sales · Hurdle Magazine
Before Myoka, Hector built and ran Hurdle Magazine — a digital sports instruction brand selling coaching products to track & field coaches since 2016. $500K+ in cumulative sales, driven by Facebook and Instagram ad campaigns running into a ClickFunnels-based sales engine. The same playbook Myoka's acquisition strategy depends on — already proven, already profitable, in a different vertical.
User acquisition cost is the single largest risk in any consumer game launch. Most indie devs build the product. Far fewer can run a Meta ad funnel that converts profitably at scale. Hector has — for nearly a decade.
The physics is very, very good.
Now we tune to perfection.
Players don't just play — they help calibrate the simulator. Every tune is saved and reviewed. The tune that brings the quadcopter closest to real-life wins.
- Download Free demo on Steam to anyone with a controller and curiosity.
- Tune Adjust rates, PIDs, and feel. Every parameter players touch is data we receive.
- Submit Tunes are saved server-side. Closest to real-life flight wins.
Phoenix Motors.
The Flagship.
PHX-D1
The flagship of Phoenix Motors — Myoka's premier in-game brand. Awarded only to pilots who achieve gold across every license class.
Pass the test.
Earn the drone.
In the same way Gran Turismo awarded free cars for passing license exams, Myoka awards free drones. Each medal tier unlocks progressively more capable hardware.
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Phoenix NanaGPS / Return-Home
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Phoenix HeliosActualRates / Angle Mode
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Phoenix DownVideo / Photos / Full Settings
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Phoenix SeabreezeAngle Mode
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Phoenix ChirpFull Acro Mode
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Phoenix Falcon2S LiPo / Upgraded Motors
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Phoenix Bubi3" / 6S
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Phoenix Zeebee5" / 4S
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Phoenix Jet5" / 6S
Three direct ads.
Then the world expands.
The first three ads pull players to download. Everything after comes from in-game brands — building a fictional universe that lives outside the game.
- Raw Video — No call to action. Let the physics speak.
- Call-Out Flight Modes — Cinematic, Angle, Acro side-by-side.
- Meet the Developer — Talk-to-camera. Authentic. WIP.
- Myoka School of Drones & Aviation — Recruitment ad in the style of "Attend Boston University."
- Phoenix Motors — Flagship promos echoing Porsche and Ferrari.
- Military Recruitment — Starship Troopers tone. Foreshadows the war.
You know how RPGs go.
We're just leveling up.
Those Starship-Troopers-style military commercials? They were never just flavor. They were a setup.
When the player has earned every license — when their hands move on muscle memory — the call comes in.
The world needs experienced pilots. There's a war. We have to save the world. Of course.